This week I am going through all my essential modular assets and high to low baking them, I will also do a initial texturing pass in substance designer, and then painter.
Here are all my wooden wall high polys. And below is my initial texturing pass in substance, finaly rendered in my environment.
Initially I tried to texture the walls with the world aligned texture node directly in UE4 from Substance Designer, however at this early stage I couldn't get the detail I wanted at this time. As a result I opted for Substance Painter in combination with Designer. I will use the world aligned texture nodes for my floor, as it lets me peel back plank geometry seamlessly and I like the effect.