An Unreal Engine 4 environment set in an abandoned manor. My work is based on the Kinlochmoidart house, a holiday home situated in the Scottish Highlands.
I’ve developed a realistic style, taking inspiration from games such as Resident Evil 7 and The Last of Us. I used the latest industry practices and tools including physically based rendering, Substance Designer texturing and digital sculpting in Zbrush.
My piece incorporates intricate Georgian architecture combined with the wear and deterioration expected of abandoned environments. This was a great opportunity to create contrasting moods and try something more ambitious than any of my previous projects.
This was created for a Georgian manor environment in about 3 days, as I was on a tight schedule.
Created using 3DS Max, Zbrush, Topogun and Substance.
Surface is a game I created in a team of 10 people for a university module.
Featured on #EpicFriday Unreal Engine Community Projects
I was responsible for:
- Pipeline development, optimisation and implementation
- Lighting and post processing in UE4
- PBR texturing of environment buildings and streets allowing for a variety of controls for multiple instances
- Low poly modular asset pack creation